

Swimming through rivers, lakes and oceans is routine for a Cube World adventurer. Seemingly deliberately forgetting that Wollay only sold the thing in the first place because so many people begged him to it was just a private thing he made initially that fans begged him to sell. In Cube World, players are equipped with a set of skills that a true adventurer needs: Climbing allows players to ascend the highest rocks and reach the deepest abyss.

Unfortunately, just like Phil Fish, it seems Wollay doesn't have the guts it takes to be a game developer." Right now on steam the first listed review it's showing me for Cube World is an extremely negative review containing the following "Cube World is an example of what happens when developers think they don't need tests and player feedback to develop their games. 3 min - Uploaded by SanguinarySTILL WORKING LAST TIME I CHECKED: 25.
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While the game did have some questionable design decisions (specifically with how items work), it was honestly pretty impressive for a 2 person project, it functioned as described, and has an honestly striking visual style. If you have the need pro or Sas zombie assault 3 you cube world 0.1.1 use.
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I kind of found it difficult to be mad at the guy as it's not like he built the game up to be this fantastical thing or pretended the game was anything more then it ended up being the fans did all that, and then when the game didn't meet their expectations, they went full hostile. Wollay really seemed to just want to make a procedural zelda co-op game, and this huge mass of people just built this title up into something it was never meant to be and never was going to be. So many had built it up into some kind of minecraft slayer when it seemed pretty clear even before the alpha was available that the game was nothing like minecraft, there would be no building at all, and it was more about exploration and experiencing what the procedural terrain algorithm generated. Following development of that game was so strange.
