

After 15 hours of gameplay, half my roster didn’t have any B rank supports, and I had no choice but to leave them untouched because it was too risky to even try bringing them into battles at this point. The enemies in Conquest hit especially hard, as it has been in past Fire Emblem games, and this entry has the potential to give any careless veteran a serious run for their money.īecause of the limited number of battles, this also means that you won’t be able to unlock S rank supports for every single character in your roster. The winning conditions in Conquest aren’t always as straightforward as ‘Beat this boss’ or ‘Kill everyone’ either occasionally, you’ll be given special conditions like seizing the field in a certain number of turns, or escape the field without losing a single unit. Before we get into the review proper, allow me to give you a rough breakdown of how my Conquest experience went.

Also, I love the medieval European style Nohr royalty has going on, and let’s be real the Nohrians are just way more attractive than the Hoshidans. I wouldn’t consider myself a veteran, but I wanted to challenge myself. I went into Conquest armed with the knowledge that I was in for a real challenge suited only for the most ‘hardcore’ of Fire Emblem veterans. Will you return to your blood family of Hoshido, or will you stick with your adopted family of Nohr that has taken care of you since you were a child? That should make the game sound like an unappealing cash grab, but somehow, Conquest gives a full, complete 30+ hour experience that made me hungry for the content I knew was locked away in those other titles.Īfter the first six chapters in Fire Emblem Fates: Conquest, which are identical to the Birthright version, your avatar reaches a branch of fate where he or she must decide where their alliances lie. Conquest is one third of the complete Fire Emblem Fates experience, should you choose to follow all three story branches to their completion.
