

TABLETOP SIMULATOR SIMULATOR
^ a b "How Do Boardgame Creators Feel About Tabletop Simulator And Infringing Mods?".^ "Tabletop Simulator Officially Launches With Superfight DLC!".^ "Tabletop Simulator Overview Video"."Mod Mentality: How Tabletop Simulator was made to be broken". ^ a b c d e Wawro, Alex (July 3, 2015)."Tabletop Simulator Makes Me So Happy", RockPaperShotgun, February 17th, 2014. On March 15, Berserk Games announced that they had successfully passed through Steam Greenlight, allowing them to distribute the game on Steam. In a crowdfunding campaign that began in February 2014, Tabletop Simulator earned US$37,403 on Kickstarter with the backing of 1,822 individuals. In an interview with Gamasutra, the pair described the game Desperate Gods as being an inspiration, though they wanted to expand the "free-form shared board game" concept to cover all tabletop games. Kimiko had been a community moderator for Chivalry and later a member of Torn Banner Studios.
TABLETOP SIMULATOR MOD
Before forming Berserk Games, Henry attended college focusing on engineering, while working on game mods in his spare time, including the popular Mana Warfare mod for Chivalry: Medieval Warfare. Tabletop Simulator was developed by Berserk Games, a studio consisting of Jason Henry and Kimiko. Berserk Games has also worked with a number of game publishers to offer officially-licensed Tabletop Simulator versions of their games as downloadable content, such as Cosmic Encounter. Over three-thousand games and custom assets are shared on the game's Steam Workshop while there is original content, a notable number of these shared items are adaptations of existing games, including unlicensed derivatives of copyrighted works. The game allows images and models to be imported to create entirely new pieces and tables, allowing for the recreation of most real-world board games.

Tables and pieces can be mixed and customized to create new games, which can then be saved to share and play with others.

Several games are included, including chess, checkers and poker. Aside from spawning and moving pieces, the game includes mechanics to assist with common styles of board game play, such as automatic dice rolling and hiding players' pieces from one another other mechanics aid in administrating a game, for example saving the state of the board or undoing moves. Online multiplayer is supported with a maximum of ten players. After selecting a table to play on, players interact with the game by spawning and moving virtual pieces, which are subject to a physics simulation. Tabletop Simulator is a player-driven physics sandbox, without set victory or failure conditions.
